Alan wake
It’s hugely enhanced as well by the many creative techniques the game uses to tell its story. Far from just sitting you down and making you watch cutscenes, it’s constantly experimenting with new ways to draw you in. Brilliantly odd live action sequences are interspersed throughout, often elegantly incorporated into in-engine sequences. Saga’s detective work involves creating your own investigation corkboards, pinning story elements and clues you discover into connected webs of fact and speculation that help you join the dots between seemingly disparate events. Radio excerpts, public access TV commercials, photographs, original songs, pages of Alan’s manuscript and more add colour and detail—at one point you can even settle down in a haunted cinema and watch a full horror short film in Finnish. You’re simply barraged with cool stuff to watch, listen to, and interact with, all of it part of one big, weird tapestry.
Alan wake
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Об этой игре
Главный герой игры — писатель Алан Уэйк, признанный мастер триллеров, переживает творческий кризис. В поисках вдохновения он отправляется вместе с невестой в тихий городок Брайт Фоллз. Однако там возлюбленная Алана таинственным образом исчезает, и начинается череда леденящих кровь кошмаров. Реальность и фантазии перемешались, и чтобы выжить, Алану придется использовать все доступные средства. А самым могущественным его союзником в борьбе с тьмой становится свет.
Захватывающая история Алана Уэйка рассказана в лучших традициях кинематографа: гнетущая атмосфера, шокирующие повороты сюжета, яркие персонажи — будет по-настоящему страшно, но в то же время невозможно оторвать взгляд от экрана.
Окружающий мир в Alan Wake — невероятно реалистичен. Смена погоды и времени суток воздействуют как на героя, так и на его врагов. Благодаря передовым технологиям, использованным в игре, практически все, начиная от деревьев в лесу и заканчивая тихими улочками и аккуратными зданиями маленького городка, выглядит правдоподобно и естественно.
По мере того как Алан все глубже погружается в тайну Брайт Фоллз, тени сгущаются вокруг него. Когда тьма наступает, главным союзником становится свет. Враги черпают силу из тени, но боятся света. Чтобы выжить, необходимо использовать не только обычное оружие, но и любые источники света.
Игра разделена на «миссии», что делает ее похожей на сериал наподобие «Твин Пикс» или «Секретных материалов». По мере развития событий в игре появляются новые элементы и персонажи, а степень опасности и насыщенность действий неумолимо растут.
Alan wake
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Finnish line
It ran perfectly smoothly on my relatively beefy PC (RTX 3080, Ryzen 9 5900X, 32GB RAM), but only with a mix of medium and high graphics settings.
It certainly doesn’t hurt that all of this is presented with such visual craft and flair. Its use of light and shadow isn’t quite as striking as the first game’s was back in 2010, but it’s a proper 2023 technical powerhouse. The fantastically detailed graphics are impressive throughout—particularly the animation of the characters, whose appearances are so realistic, and their movements and facial expressions so believable, that the game is able to blend in-engine interactions with live action sequences near-seamlessly. The recommended specs are definitely intimidating as a result, however—it ran perfectly smoothly on my relatively beefy PC (RTX 3080, Ryzen 9 5900X, 32GB RAM), but only with a mix of medium and high graphics settings, with ray-tracing turned off and AI upscaling helping out on the resolution side. I do have to wonder how many players actually exist who’ll have the hardware to experience these visuals at their very best.
Past the visual spectacle of it all, it’s not always easy to hold on to the thread of what’s actually happening in Alan Wake 2 and where the story is going. Inevitably a tale told half in a reality being twisted into fiction, and half in a psychological nightmare realm, doesn’t quite follow your typical A-to-B-to-C plot structure, and the way it draws on elements of not just the first game and its spin-off, but also Control, Max Payne, and even to a small degree Quantum Break, will make it hard for anyone not au fait with Remedy’s back catalogue to keep up. A lot of the time you’re better off going with the flow than too deeply trying to dissect the literal order of events—though there’s certainly plenty to pick apart and to look for in a second playthrough, it works as much as a roller coaster ride of imagination as it does a horror thriller.
Where Control prodded at the idea of a shared Remedy universe, Alan Wake 2 revels in it, and in some ways it feels like the start of something bigger. All that extra lore is used to add wonderful new depth and texture to the Alan Wake mythology—the cold and bureaucratic approach to the supernatural that the Federal Bureau of Control brings in particularly helps to ground the events at Bright Falls in some kind of wider reality. And in this confluence of all of their games, it feels like Remedy’s personality shines through brighter than ever. I was struck particularly by how unapologetically Nordic the game is. Remedy is based in Finland, and though that’s always influenced the stories it tells, before now its American inspirations have been at the forefront. Alan Wake 2 may still be set in Washington, but this time it’s as much a game about Finnish culture and Norse mythology as it is a tribute to Twin Peaks and Stephen King.
That feels like a symptom of a Remedy that’s more confident and more independent than ever, and that’s something that colours the entire experience of Alan Wake 2. This is a studio with a truly unique perspective, indulging in all of its wildest ideas and grandest ambitions, and though you couldn’t call it focused or restrained, it’s a glorious sprawl of surreal horror to explore. It’s rare that a game of this scope is allowed to be so completely itself, and the result is an experience that will stay with you long after you’ve seen every terrifying encounter, cheesy manuscript page, and quirky local TV commercial it has to offer.
Alan Wake Remastered
The updated character models in cinematics really help carry the drama of Alan Wake’s best scenes.
Gallery
More than a decade after Alan Wake was released, it still feels like something unprecedented, like it could have popped up in any year, on any platform, and been in something in of a league of its own. It’s a testament to the risks Remedy Entertainment takes that the game still feels fresh and interesting 11 years on. The way its narrative weaves together with its gameplay, the amount of care and effort placed on its characters and dialogue, and its TV show-like presentation are all elements that set it aside from other games, even those like it or that have drawn inspiration from it since then. In 2021, Alan Wake still feels intriguing, fascinating, and. weird.
Overall, Alan Wake still holds up pretty well, as we’ve found many games from the Xbox 360 era do. The things that made Alan Wake good in 2010 are still good now. So Alan Wake Remastered is one of those releases that brings a nice new coat of paint to a house with a good foundation and good bones. It might be a haunted house, in this case, but it’s still in pretty good shape.
The content of Alan Wake remains unchanged, save for a few tiny adjustments. There are a few new hidden secrets here and there, although they’re few and far between. There’s also a new commentary track by creative director Sam Lake. Lake provides a few fun details, mostly about the process of writing the game, although generally there’s not an especially huge amount of commentary. He does talk a bit about how Alan Wake is related to Remedy’s latest title, Control, and how those stories dovetail, but the commentary doesn’t drop any major bombs or insider secrets—it’s mostly just a relatively quick look at some of Lake’s thinking as a writer.
The rest is as it was in 2010, although Remastered adds in Alan Wake’s two post-release DLC packs (which you could previously grab in one package on PC), and makes the game available on PlayStation consoles for the first time.
So what you’re getting here is a graphical improvement, and it’s largely an impressive one. The cinematics in particular look great in Remastered. Character models have been reworked and look less like video game puppets and a little more like actual people. Animations also feel a bit less stilted, and coupled with a lot of great character dialogue, they make the game’s narrative a joy to revisit, even if you’re a long-time fan.
The improved framerate makes those cinematic moments of dodging attacks or and blowing up several enemies pop.
The gameplay side has also had its visuals kicked up a bit, although the moment-to-moment play isn’t quite as pretty. For one thing, the gameplay visuals of the 2010 release were pretty great as it was, and the horror atmosphere elements like the game’s lighting and air-distorting darkness effects are delightfully spooky now as then. The upgrades here are more in the little things, with lighting cleaned up thanks to better graphical technology, and elements like volumetric fog making the dark woods of the Pacific Northwest a little darker.
The major upshot, though, is the 60fps presentation and 4K capabilities on current-gen platforms, and the option to go with either 60fps or 4K on PlayStation 4 Pro and Xbox One X. The game looks great running at 60 frames, and it makes those death-defying cinematic dodges all the more harrowing. There are also plenty of sweeping vistas and frightening forests that can take advantage of the higher resolution.
On PlayStation 5, though, my game saw some visual issues that hampered the experience. Cutscenes often caused the frame rate to stutter, and in a few extended cinematic moments, lighting effects didn’t populate correctly, filling sections of the image with artifacts or leaving them black. It was never a game-breaking problem, but it was absolutely an annoyance that detracted from what is otherwise a great-looking visual upgrade and took me out of the story on more than one occasion. Given some of the other titles we’ve seen released on the PS5, these seem like things the machine should be easily able to handle, so hopefully a patch to Alan Wake Remastered can sort out the issues.
Visual irritations aside, Alan Wake Remastered is really just a game I’m glad exists. This is the nicest-looking, best-realized version of Remedy’s 2010 title, and it holds up today just as well as it did when it originally appeared on the Xbox 360. If you’re sitting on a copy of Alan Wake on PC, this is an upgrade you can probably skip—though the enhanced visuals are nice, they likely don’t represent a big-enough change to warrant snagging a whole second copy of the game.
But if you’ve never played Alan Wake before, or you’re itching to re-experience Alan’s descent into the darkness, this is absolutely the way to do it. Control’s AWE DLC tells us we’ll soon be returning to Bright Falls, and this year’s Deer Fest is a perfect excuse to enjoy the amped-up beauty and inky darkness of Cauldron Lake.
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Источники:
https://www.distractify.com/p/alan-wake-story-explained&rut=a0d1e4e59a703f427331db0a0414d265ba168c5c7ca81bce186509fcdbf729d2
https://store.steampowered.com/app/108710/Alan_Wake/&rut=f7766f2e2d5742af2da4ab72253e0c28c06f9947ed24d0185d67a1f19ac29402
https://www.gog.com/en/game/alan_wake&rut=1fd0fbbf60ee5a7f927be1264e27b629a47a22ad3b70e198257e3239e453397a
https://www.pcgamer.com/alan-wake-2-review/&rut=ff9834b8b3e99a83a7a8556b446684dca457013f2b80f0efa4c5b28f1e7d2cc9
https://www.gamespot.com/reviews/alan-wake-remastered-review/1900-6260843/&rut=c2f08d8c359086ad062303bbc22eb809ae56b956e1611dab3ca34bca50cdee84
https://en.wikipedia.org/wiki/Alan_Wake_2&rut=cb37a8908127b728fa8ecfa8ca662bbe471a94772bd6cd68593a8d5381e03cf9