Ara history untold
The city-building mechanics are great too. As your city grows, you pick a region to claim, with each region being made up of 2-5 zones that you can place buildings in. You’re encouraged to create dedicated districts, as various production buildings—farms, apothecaries, weavers—grant bonuses for having buildings of the same type in the same region. You really have to think about what goes where, and what type of production to focus on given the surrounding resources for your city to thrive. With the help of tiles that follow the contours of the land (as opposed to traditional hexes), cities end up looking organic, with swathes of farmland, busy docklands, bustling traders’ districts, and mining regions, not to mention triumphs like the Pyramids, the Great Lighthouse, and (that true marvel of modern engineering), The London Eye, all of which look fantastic.
Ara: History Untold — Trailers, gameplay, and everything you need to know
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One of the many unique games unveiled during the Xbox and Bethesda Games Showcase 2022 was Ara: History Untold. One of the many games under the Xbox Game Studios Publishing wing, Ara: History Untold is offering a unique take on strategy and empire building.
Any PC gamers who enjoy strategy titles like Civilization, Frostpunk, or others will want to keep an eye on this. Here’s everything we know about Ara: History Untold so far.
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Системные требования
- Минимальные:
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (20H1) or later
- Процессор: AMD Ryzen 5 2400G – Intel i5-5300U
- Оперативная память: 8 GB ОЗУ
- Видеокарта: AMD Radeon RX 480 – Nvidia GeForce GTX 970
- DirectX: версии 12
- Место на диске: 50 GB
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (20H1) or later
- Процессор: AMD Ryzen 5 3600 – Intel i5-6400
- Оперативная память: 16 GB ОЗУ
- Видеокарта: AMD RX Vega 64 – Nvidia GeForce GTX 1080Ti
- DirectX: версии 12
- Место на диске: 50 GB
- Рекомендованные:
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Divide and conquer
(Image credit: Xbox Games Studios)
Your journey through history is split into three acts, each made up of four eras which you advance through by researching technologies. The big twist here is that at the end of each act, the civs in the bottom 25% of the Prestige rankings get outright culled from the game—reduced to ruins for the explorers of more successful nations to sift through. If that concept gives you the willies, you can turn it off, but ridiculous though the idea of entire civilisations just vanishing might be for anyone not called Graham Hancock, it gives a good shake-up to your campaign just as it might start stagnating.
Beyond being able to plunder the ruins of lost civs, you suddenly have all this new resource-rich land to expand into, which revives some of the dynamism from the very start of the game when everyone’s rushing to establish their early borders. It also offers flagging civs a chance to claw their way back into the game by expanding into swathes of new territory, which addresses the genre bugbear of a game becoming tedious and unwinnable far too early for those who didn’t get off to the best start.
Inevitably though, this new land too gets filled, and that frisson of excitement dissipates to reveal to you what Ara is most of the time, which isn’t bad exactly, but certainly a bit thin. Diplomacy is threadbare for a start. The fully animated avatars for the game’s substantial roster of 36 leaders look great, but lacking in dialogue, they’re void of personality. They may as well be mannequins with an unusual hankering for war, even when it’s clearly not in their best interest (like trying to capture a city that they have to cross your entire territory to get to). There’s no flexibility to negotiations, no way of setting extortionate truce terms, and relationship bars deplete so fast—due largely to a wonky warmonger penalty system—that everyone seems like an enemy to everyone else at all times.
(Image credit: Xbox Games Studios)
Combat, meanwhile, recalls the ‘stacks of doom’ of Civilization 4. There’s some interesting stuff in terms of arranging stacks into specific formations for combat bonuses, and ranged combat from adjacent tiles allows for a degree of sneaky guerrilla tactics, but for the most part it’s ‘army with bigger number wins,’ with the smaller number getting wiped out. I wish that Ara’s irregular-shaped tiles served a more tactical purpose so that crossing a river or attacking units in forested areas would factor into battle calculations, or that you could try to pull back from battles then use terrain, movement, and positioning to overcome numerical disadvantages.
Units level up, but you can’t customise or upgrade them to their more modern equivalents, so here too things are a bit too automated. It’s lovely watching battles play out in 3D view, but it seems like a bit of a luxury when resources could’ve been better put to refining the core combat instead; you shouldn’t build a palace while the people are starving (I mean, I would and I did in Ara, but that’s necessary so I can sit around drinking wine and coming up with pithy proverbs).
Religion is another system that doesn’t quite impose itself enough. The bonuses you get for spreading your faith are welcome, but when you send missionaries or oracles to preach in other cities, you don’t get to see what turn-by-turn impact they’re having on converting other cities, nor does religion feed into diplomatic relations (at least not visibly). While Civ 6 may have been a bit overkill with its priests blasting each other with divine lightning, it at least made the tug-of-war for religious supremacy feel tangible and involved, while here it feels a bit flat.
(Image credit: Xbox Games Studios)
Things get a lot more hands-on with the crafting system. Buildings like bakeries, blacksmiths, and workshops are used to craft items that you then deploy to temporarily boost key city attributes like happiness, health, and city security, or swap in and out of buildings for smaller but long-term city bonuses.
The crafting system is great for drafting things to where they’re most needed. The growth of new cities can be vastly accelerated by sending crafted feasts, for instance. If a city is threatened by invasion, meanwhile, send it some of those strategic codices you have stockpiled and you’ll boost the strength of forces fighting in its zone of control for 15 turns. But this is one of the only areas where Ara adds complexity rather than stripping it back, and unfortunately the UI isn’t well set up to deal with the huge number of interdependent crafting queues you end up with, so it can become a bit of a micromanagement mire in the late game. It’s a good idea, with plenty of satisfying use cases, but could do with being less fiddly. In defence of the UI though, it’s excellent apart from this blip, with nested menus and popup bubbles linked to highlighted text helping you immediately understand every key term in the game.
(Image credit: Xbox Games Studios)
In its current form, Ara is 4X Lite, a pretty princeling next to the great emperors of the genre. But being lightweight has its plus side. It has very little bloat, so the different systems of the game never clash or confuse (a problem for its peers Millennia and Humankind). Combine that with a lovely aesthetic and well integrated info boxes and tooltips, and Ara is a very accessible jaunt for 4X newcomers, if not quite beefy enough to go toe-to-toe with the genre’s heavy hitters.
But Rome wasn’t built in a day; 4X games tend to be vastly different beasts between initial launch and their final expansion. By playing things safe, Oxide Games has a lot of room through expansions to layer on systems (or expand existing underserved ones, like religion or diplomacy) in a sensible way. This is a fine foray for Microsoft, and even if the history here doesn’t exactly feel ‘untold’, it’s told in an eye-catching, engaging way that will keep me clicking the eras for some time yet.
Источники:
https://www.windowscentral.com/gaming/xbox/ara-history-untold&rut=2d0ab84dd5bbcee9c7f1baa0852103e903321e5a444da39d4c950dc5bea522d1
https://en.wikipedia.org/wiki/Ara:_History_Untold&rut=cd48d927c1e9b21a2dcb09eda800b44657aa4d611ba4baae2eaef44e219732ca
https://www.reddit.com/r/arahistoryuntold/hot/&rut=c1ecf96aac8f9f7567fb9813f6dfc9b2087a1e449686abcd57b61b2760977656
https://store.steampowered.com/app/2021880/Ara_History_Untold/&rut=a8c90465d88547127d08c6062c30397c43b332a9f5e15a652674e2cea0a47a1e
https://www.gamepressure.com/download/ara-history-untold-trainer-v10-plus-11-4102024-trainer/z014f3b&rut=aab45797a2dae3153f4a758f4b78ba63f08c968f1cb850ff78874c0a2ae4e788
https://www.pcgamer.com/games/strategy/ara-history-untold-review/&rut=b8e2a0cf6a6e68909af54d0768dfb37f59a31419c77e8be1adf3a6d22ca80aa4