Middle earth shadow of mordor
We get it, Monolith. This is clearly Middle-earth, or more accurately, a fraction of it. Shadow of Mordor takes its title a little too literally for a series that’s always been associated with travel and the joys of going «there and back again.» I’d come to Shadow of Mordor hoping for views of Moria or Rohan; instead, I got bleak, barren Mordor and, well, slightly greener and wetter Mordor. The narrow focus is a small drawback of the two massive maps that make up the open world surrounding Talion, where he activates missions scattered around his old patrol grounds as he chooses. It’s a varied world that’s fun to explore, filled as it is with ramshackle uruk forts and the spectral remnants of towers from a lost civilization that serve as both quick-travel points and triggers for nearby missions.
Middle-earth: Shadow of Mordor review
The tech specs are demanding, but this is the Middle-Earth game to rule them all.
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What Is It? An actiony open-world RPG with a memorable vendetta system.
Recommended specs: Core i7-3770 / AMD FX-8350, 8GB RAM, GTX 660 / HD 7950
Reviewed on: Windows 7, 2.80 GHz AMD processor, 16GB RAM, GeForce GTX 750 Ti
Price: $50 / £30
Copy protection: Steam
Release Date: September 30, 2014
Publisher: Warner Bros.
Developer: Monolith Productions
Multiplayer: None
Website: Official site
Ghûra the Funny One isn’t laughing. I suspect the name’s ironic; the hulking orc has never been good at telling jokes, from what I can tell, and it doesn’t help that he’s now sporting a nasty gash from where I thunked an arrow at his head somewhere in the barrows of Udûn.
And now, all on his lonesome, he’s tracked me down across the muddy Black Road across untold miles to take revenge. Good timing, too: I’m currently stuck parrying the spear of Lûga Ghûl Lover. One uruk captain is bad enough; in my state, two is a death sentence.
«You’re going to pay for smashing my face,» he screams. At this point, I’m already running, and I suspect he’ll mock me for it when we meet again. The great pleasure of playing Shadow of Mordor is that this wasn’t a mission; it’s an encounter that only occurred based on (poor) choices I’d made in the past. It’s an open-world adventure with combat and platforming that owes heavy debts to the best action-adventure games of years past, but it blazes a trail for future games with a vendetta system that weaves endless unscripted narratives across Sauron’s front door. It plays a key role in generating side missions as the balance of power shifts, and it’s just as strong as the main story missions dotted throughout Mordor.
This is the story of Talion, a Gondorian ranger who’s lost his wife and son (and his own life, at that) to a band of marauding orcs. So far, so formulaic. But above this deceptively flimsy foundation stands a tale that should appeal to even the most disgruntled of academic Tolkienists. Talion’s misadventures start the night Sauron returns to Mordor—humans have been gentrifying the joint over the years —and his subsequent mysterious resurrection pairs his body with the wraith of a key elf lifted from the pages of Tolkien’s Silmarillion. The associated cutscenes of the main story look as though Monolith pulled them from a proper Peter Jackson production, but at times Shadow of Mordor sags when it relies too heavily on nods to the fandom. They’re not even subtle. One second someone will bark at Talion to «Fly, you fool,» the next he’s told that «Not all those who wander are lost.»
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Please note: The GOTY Edition of Middle-earth: Shadow of Mordor and the previously available Premium Edition are the same product.
Примечание: некоторые функции игры Средиземье: Тени Мордора больше не будут доступны, начиная с 31 декабря 2020 года.
Функции, которые не будут доступны:
• Кузница заклятых врагов будет упразднена. Таким образом, игроки больше не смогут переносить своих заклятых врагов из игры Средиземье: Тени Мордора в Средиземье: Тени войны.
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• Будет закрыт доступ к учетной записи WBPlay, но легендарные руны «»Охотник на орков»» и «»Выходец из могилы»» будут автоматически присуждаться всем игрокам.
Обладатель более чем 50 наград «»Лучшее 2014 года»», включая «»Игра года»», «»Лучшая игра в жанре экшн»» и «»Самая инновационная игра»».
Middle-earth™: Shadow of Mordor™ Game of the Year Edition
Middle-earth™: Shadow of Mordor™ Game of the Year Edition includes: Middle-earth™: Shadow of Mordor™ Middle-earth™: Shadow of Mordor™ Season Pass Winner of over 50 “Best of 2014” Awards including Game of the Year, Best Action Game and Most Innovative Game. You are Talion, a Ranger of the Blac.
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5/5 stars
9.3/10
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Product details
2014, Monolith Productions, PEGI Rating: 18.
System requirements
Windows 7, Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz, 3 GB RAM, NVIDIA GeForce GTX.
Time to beat
17 h Main
27 h Main + Sides
37.5 h Completionist
27 h All Styles
Game length provided by HowLongToBeat
Description
Middle-earth™: Shadow of Mordor™ Game of the Year Edition includes:
- Middle-earth™: Shadow of Mordor™
- Middle-earth™: Shadow of Mordor™ Season Pass
You are Talion, a Ranger of the Black Gate, keeping watch over Mordor which has remained undisturbed for ages. In the blink of an eye, everything is taken from you — your friends, your family, and even your own life. Resurrected by a vengeful spirit, you must now embark on a relentless vendetta against those who have wronged you. Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle in Middle-earth.
- Unleash the Power of the Wraith — Harness the Spirit of vengeance to inflict brutal combos while mastering powerful new skills and weaponry.
- Bend Mordor to Your Will — Exploit the individual fears, weaknesses, and memories of your enemies as you dismantle Sauron’s forces from within.
- An Epic Tale of Revenge and Redemption — Become the most feared force in Mordor in a new chronicle set before the events of The Lord of the Rings.
- Guardians of the Flaming Eye Exclusive Warband Mission: Face Sauron’s elite Defenders before the Black Gate and earn the Wolf’s Head rune.
- Lord of the Hunt Story Mission: Dive deeper into Mordor’s living world and hunt the wild beasts of Mordor to earn unique runes.
- The Bright Lord Story Mission: Battle against Sauron as Celebrimbor, the great Elven Lord of the Second Age, to unlock powerful runes and the ability to wield the One Ring.
- Additional Warband Missions, Runes, & Skins: Enhance your weapons with powerful Runes and customize Talion’s appearance with unique skins.
Please note that Middle-earth™: Shadow of Mordor™ does not support certain online features. More details here.
MIDDLE-EARTH: SHADOW OF MORDOR © 2014 Warner Bros. Entertainment Inc. Developed by Monolith. In association with WingNut Films. © 2014 New Line Productions, Inc. © The Saul Zaentz Company. MIDDLE-EARTH: SHADOW OF MORDOR, THE HOBBIT, and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to Warner Bros. Interactive Entertainment.
MONOLITH LOGO, WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc.
Middle-earth: Shadow of Mordor Review
I scale up a tower I have never climbed before and survey the land. There are new events in which to participate now, and new adventures to undertake. I leap to the ground below from this dizzying height, landing safely and breaking multiple laws of physics in the process.
I crouch in the bushes and wait for a sword-wielding guard to approach. I surreptitiously assassinate him when he draws in close, then rush towards a nearby lookout. I clamber up the structure until an unsuspecting archer is standing just above me. I plunge my blade into his torso, then watch as his corpse falls victim to the laws of gravity, emitting a thud when it strikes the rocks below.
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Now Playing: Middle-earth: The Shadow of Mordor Video Review
You’d suppose I am describing the next Assassin’s Creed, but the adventure in question is Middle-earth: Shadow of Mordor, a game that invites countless comparisons to Ubisoft’s parkour-oriented series. On the surface, Shadow of Mordor is Assassin’s Creed set in the Lord of the Rings universe. You ascend tall structures and engage in rhythmic combat against large numbers of swordsmen. You activate a special mode of vision that allows you to identify objects and people of interest. I wouldn’t call Shadow of Mordor a rip-off, but its inspirations are clear: Developer Monolith chose a foundation that is instantly familiar to anyone who has met Ezio Auditore or Edward Kenway.
Shadow of Mordor’s hero—or heroes, as it were—shares little thematic DNA with Desmond Miles and his kin, however. You are a ranger called Talion—but you are also a bitter wraith who shares Talion’s body, the two cursed by unknown forces, each seeking the answers that would allow for peace. For all purposes, Talion should be dead, but his spiritual homecoming has been delayed by this unholy union. Their journey of discovery takes them through Mordor and a nearby region, where the cracked earth and the sight of suffering slaves serve as warning signs; Death here is more common here than the healing herbs that sometimes rise from the decayed soil.
I’ll allow the more erudite Middle-earth experts to debate the authenticity of this wraith-ranger hybrid. Talion certainly seems like a good fit for Tolkien’s universe, with his stringy shoulder-length hair, his stoic manner, and his three-syllable moniker, which recalls names like Faramir and Aragorn. The wraith’s identity has been previously revealed, but I’d prefer not to disclose it here: the murky flashbacks that depict his past deeds are all the more impactful when you’ve denied yourself the spoiler. In any case, the Talion/wraith dichotomy leads to Shadow of Mordor’s slickest moments. The ghostly wraith slides out of Talion’s body from time to time to talk with him and then dissipates in a vaporous sigh. When the wraith’s anger becomes all-consuming, Talion’s face melts away to reveal the apparition underneath. Vague whispers and murmurs bring an eerie chill to an otherwise parched setting; it’s as if there is danger of being frozen even in this grim hellscape.
There is evil there that does not sleep.
These touches give Shadow of Mordor a gossamer coating it greatly needed. The game’s occasionally iffy frame rate doesn’t make a strong argument for the power of the new console generation, but the burnt orange-brown cliffs and clouded skies are nonetheless given their proper due. To exist here is to suffer a heavy heart. Your ears are invaded by the growls and grunts of the grotesque Uruk-hai that roam the land, and your eyes are overwhelmed by the crumbling ruins of once-proud buildings. The same-ish landscapes wear thin in time, though a mid-game change of scenery allows you to breathe in air not yet fully spoiled by the evil Sauron’s rancid presence. They say that the devil is in the details, but in Mordor, the devil is plain to see. It is in the details that you find the glimmers of light, even though you know that no happy ending is nigh. There is hope in the hearty laugh of a dwarf that becomes your hunting partner, and in the gentle words of a daughter protective of her sorcerous mother.
Had I been more invested in the game’s outcome, I might have appreciated those glimmers even more. Shadow of Mordor hits the ground running, referring to the past and future both while crafting its own story within the crevasses left unexplored in book and movie form. Gollum is as disquieting a presence as ever, and actor Liam O’Brien’s excellent vocal performance is so on point, you would assume Andy Serkis, who portrayed Gollum on film, had reprised the role here. But for every recognizable character there is a less-established one, and both variations weave in and out of the story with little explanation, kickstarting the plot when necessary and then departing before you can truly come to know them. The game’s main villains appear before they’re even properly introduced; a Tolkien fanatic may be intrigued by their identities, but Shadow of Mordor does too little to make them anything more than mean guys in fancy armor. The incomplete storytelling, combined with a series of tepid final encounters, unfortunately softens the sting of the conclusion’s slashing and gnashing.
Your ears are invaded by the growls and grunts of the grotesque Uruk-hai that roam the land, and your eyes are overwhelmed by the crumbling ruins of once-proud buildings.
Of course, this is Tolkien, whose novels have always been about the unexpected journey, not the expected destination. Shadow of Mordor is a raucous adventure. You hold a single button to rush up towers and leap improbable distances, and fluid animations make the locomotion feel (usually) breezy and fun. An Uruk archer may be waiting atop that tower, but no matter: another button allows you to stab him from below, though you could always sneak up from behind and sink your hidden blade—er, your totally unhidden dagger—into his stinking flesh, if you’d rather. Yes, it’s easy to make the Assassin’s Creed connections, particularly when you encounter the frustrations Shadow of Mordor shares with that other series: a lack of precise movement that makes certain simple actions more trouble than they’re worth, clumsy camera angles, and animation quirks that turn close-quarters battles into awkward, jittery dances.
Luckily, Shadow of Mordor greatly refines and improves other aspects of that established formula. Combat, for instance, has a similar kind of flow, but it’s more challenging than you might be used to. Hordes of Uruk-hai surround you, and your experience with other games might fool you into thinking you can manage the mob. That little voice telling you can handle the challenge could be lying, though. There are times when you must simply run. You might be able to hide in a bush a few hundred feet away, or you might rush to a higher vantage point until the crowd calms down. But to face the Uruk swarm, even when you time your counter-attacks properly, is often to face your own demise and subsequent resurrection.
Shadow of Mordor loves to inundate you with reminders of basic mechanics it taught you 20 hours before. Enough, already!
The addition of a real challenge to this recipe has a lot of rewarding repercussions. Stealth becomes a vital tool, for instance, even when the mission at hand doesn’t demand it. Orcs can be oddly oblivious when you brutalize the fiends walking directly behind them, but iffy AI aside, sneaking around is both helpful and exciting. Thinning the herd is a wise move, and doing so often means gliding up to your target from behind in a crouched stance that recalls Batman: Arkham Asylum, Shadow of Mordor’s other great inspiration. Try murdering Uruk-hai from a perch above, or fire the wraith’s spectral arrows into their heads. You’ll be glad you did so when you command the attention of an Uruk captain or the region’s warchief.
A captain’s arrival is a big deal, and Shadow of Mordor ensures you know it. Your sword meets the leader’s, the camera zooms in, and the Uruk taunts you with howls and hisses that expose his situational awareness. Upon a first meeting, the Uruk may promise you a grisly dismemberment; should you die and face the same captain again, he will wonder how you cheated death, or ask if you are that other ranger’s twin brother. He might remark on the sneaky way you approached him, or declare that he’s now on to your combat tricks. The game’s database of potential responses must be enormous: I rarely heard the same lines twice, and when I did, I was still amused by the Uruks’ grand posturing. Such melodrama! Each captain is so incredibly certain of his own victory that he must bare his fangs and puff his chest up with pride.
It’s like a leap of faith, except you can do it anywhere; no haystack required!
The only problem with making a mountain out of every orcish molehill is one of pacing: after a while, I became annoyed by the incessant theatrical introductions, which would sometimes occur just when nearing my target. It doesn’t matter if you’re in the midst of battle or just rushing through the area: the Uruk demands your respect, even if it means disrupting the flow and forcing the camera away from its original direction once the hullabaloo is complete. But what to do? Each captain craves his 15 minutes of fame.
Captains aren’t impossible to defeat, of course, but you’ll be better equipped to defeat them once you add a few additional skills to your repertoire, which you do by performing missions and assassinating enemies. The move I came to most appreciate allowed me to stun an enemy by leaping over his head, then unleash a barrage of strikes that culminated in a cranial explosion. Repeating this move is the closest I came to exploiting the combat system, unless you count my reliance on converting Uruks to my cause, an option that doesn’t unlock until the game reaches its second act. In fact, Shadow of Mordor’s best asset, the hierarchical machinations it terms the nemesis system, doesn’t truly shine until the latter half.
Talion certainly seems like a good fit for Tolkien’s universe, with his stringy shoulder-length hair, his stoic manner, and his three-syllable moniker.
You see, a dead Uruk doesn’t tell tales, but there’s always a mouthy filthmonger ready to replace him. You can view the Uruk-hai’s reporting order at a glance, though you don’t necessarily know every captain’s identity or combat weaknesses: you’ll have to gain some intel for that. You most commonly gain intel by dominating your foe rather than outright killing him. Shadow of Mordor’s executions are gory indeed, but domination is an even more fearsome process: Talion’s flesh fades away and the wraith is revealed in all his ferocity. You roar out a battlecry—even simple shouts like «You are mine!» are pregnant with barely-contained rage—and then violate the Uruk’s mind. You then examine the organizational Uruk flowchart, expose a captain’s identity and/or combat weaknesses, and then squash your victim’s head like an overripe cantaloupe. (Or, later, allow him to go free to spread word of your reign of terror.)
This is useful information to have. Again, overthrowing a captain or warchief is not always a walk in the park, so knowing that your enemy is invulnerable to your phantom arrows, or will succumb to a stealth kill, makes all the difference. You can even instill fear in captains by shooting explosive barrels and catching them on fire, or by riding a caragor into battle. Oh—did I not mention you can mount a four-legged feline beast and command it to feast on Uruk entrails? You can even clamber up walls while riding a caragor. Try that, Altair!
A dead Uruk doesn’t tell tales, but there’s always a mouthy filthmonger ready to replace him.
Shadow of Mordor’s second half introduces even more ways to mess with Uruks’ minds. Ultimately, you are able to command individual captains and assist them in battle as they fight their way up the pecking order. The story gives this system a purpose so that your political shenanigans don’t come across as neverending busywork, though even without narrative context, the nemesis system is remarkably absorbing. It is the orcish congress, and I am a muscled version of Kevin Spacey’s character in House of Cards. I am the puppetmaster, and the Uruk-hai are my puppets.
All of these tasks are dotted across the game’s two expansive maps, which invite you to chase one waypoint after another, murdering captains, infiltrating Uruk feasts, and collecting artifacts that unveil truths about the wraith’s past misdeeds. This structure (of course) recalls Assassin’s Creed, but it is now imperative that the Assassin’s Creed series learn from Shadow of Mordor. Easy comparisons aside, this is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I’m hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one.
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Источники:
https://www.pcgamer.com/middleearth-shadow-of-mordor-review/&rut=d75c131e72da9d47258ce88d3900eea3933e9551de35559ec30cf619ae57a9d6
https://store.steampowered.com/app/241930/Middleearth_Shadow_of_Mordor/&rut=fcc8ed556c0bdab68499a1d010acd38d3a1e4717f395b21ed1e8a840abc358a5
https://store.steampowered.com/sub/51209/&rut=47653530f97fe938ca964c0a3bc088eddcfea3cb4f1e98913c88363fff5bf152
https://www.gog.com/en/game/middleearth_shadow_of_mordor&rut=8fc75530a965f099400084ad0f875a30e2a0e278abf433950c102d88f4617c95
https://www.gamespot.com/reviews/middle-earth-shadow-of-mordor-review/1900-6415884/&rut=a0393e6de558e9ead82fb87842f6ad71cdc390e3b73c14cffcd18f5b4a8834e8
https://store.playstation.com/en-us/product/UP1018-CUSA00102_00-SHADOWOFMORDOR01&rut=d0fc74ac6bb6a985b59a216004b16a93d25652ad639d095379c2256acf750469